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Post by Admin Account on Sept 4, 2012 22:21:34 GMT -5
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[atrb=border,0,true][style=border-bottom: 2px solid #456B9F; font-size: 25px; font-family: Damion; color: #888888;]Ze Rules Linx;; a must read[/style] | [style=width: 400px; border: 0px solid #666666;] → Test post → Test post #2 →
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[atrb=border,0,true][style=border-bottom: 2px solid #456B9F; font-size: 25px; font-family: Damion; color: #888888;]Ze Races Linx;; who are they[/style] | [style=width: 400px; border: 0px solid #666666; ] → Test post → Test post #2 →
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[atrb=border,0,true][style=border-bottom: 2px solid #456B9F; font-size: 25px; font-family: Damion; color: #888888;]Ze Plot Linx;; what comes next[/style] | [style=width: 400px; border: 0px solid #666666;] → Test post → Test post #2 →
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Post by Admin Account on Sept 4, 2012 22:23:07 GMT -5
Races Magicians Every person in this world is either a Dreamer, a magician, or a Goddess. Magicians are the most common they can come in several different shapes in forms. Every single one has some sort of power, the power can derive from genetics, personalities, hobbies, styles, and etc. Everything about your character can influence his/her magical powers. There is several subgroups upon subgroups. Each magician receives a job based off their powers, a performer generally uses magic to enhance his/her skills on the stage, a baker will use magic to complete cooking processes, and etc.
Magicians get their power from hats, well wands from those hats. A hat will call out to its chosen owner, when that owner places a hand inside that hat they will then pull out a wand. Now the wand will speak to its owner, how? People generally get their wands at the ages 7 to 18. Before that you are considered extremely strong and will probably be sent to the Tyrant. After that you are usually kicked out of your homes and are forced to live as a hobo, sometimes even ending up in the lower districts.
As soon as your character gets their wands they are sent to training schools and soon public school. Public school is for everyone and teaches the basics of life and general jobs. Training Schools focus on the magic portion of the world, only Magicians with wands can attend.
Now There is Seven basic groups of magicians Elementals Manipulators, Animals Manipulators, Object Manipulators, and Physical Manipulators.
- Elemental Manipulators
- Water Magicians
Water manipulators usually have some sort of wand that is blue with a sort of water design. The wand head may also take head shapes of a sort of animal as well.
There is several subcategories of a water manipulator. Those generally fall under cloning, current, healer, cooling water, heating water, moving/condensing clouds{with help of air magician}, blood movement{don't get any ideas}, etc etc.
Water magicians are usually very calm and cool headed. There is some that can be total jerks, but sometimes are alright in the end. They have also been known to be in the First and Second district as Merchants, Doctors, Priests, Performers, and Protectors.
- Fire Magicians
Fire Magicians usually have a wand that is orange, red, or mixed design. Just like water fire is several different subcategories such as fire designs, Heating around, light, burning things, lightning, and etc.
They are generally going to be hotheaded, showy, and sometimes attitude problems. They can be extremely rebellious and speak out for the whole public. There is the occasional black lamb that is sweet and likes the warmth of the sun against his/her face and enjoys the calm life of Summer.
Generally, Fire magicians are located in just about every district. They have been known to be Rebels, bakers, performers, and more.
- Air Magicians
These magicians help Water Magicians with the weather manipulation. They have no subcategories known and are almost all the same. They can all basically just grab the air around and move it, how they move it determines what they are most skilled. Some use it for flight and others to be deadly in battle. Skills/Power will vary based off age on receiving wands.
These Magician personalities usually are usually looking forward to life and always seem to be happy. They have very good sense of humor, even when trying to be serious. They are never taken to be realistically and make horrible politicians. The black lamb of these magicians will be someone who is extremely serious and willing to use wind to people in half without thought.
Air Magicians like water are mostly located in First and Second district, however some have been known to be located in other districts just jobless and/or struggling to live. Most common jobs are Inventors, Performers, Weatherman, Teachers, and Priests.
- Earth Magicians
These magicians are all living in either hiding, Fourth or Third District. They were once royals of the land now lost to be poor and on the run. Some know of the lost stories and others just try to make a living.
The personalities of Earth Magicians are generally tall and independent. They usually do not back down from the fight, sometimes other magicians will see them and be influence to defend them. Some are natural born leaders whom make their own decisions. Also they are usually naturally attracted to Fire Magicians.
These magicians like Fire and Water have subcategories they are able to bend transitional metals to their will, grow plants, sense the environment around, move dirt around, and etc.
- Animal Manipulators
- Feather Magicians
These magicians can usually talk or control birds. They are only able to manipulate feathered animals. They could be separated into subgroup based on what sort of feathered animals they manipulate but for most part they are all same power wise. Just on different feathered beings. The wands chosen for these magicians are generally a sort of bird shape, feather, soft, white, brown, and/or etc.
Personalities range from sloppy to clean, from happy to sad, from; well you get the idea. The power of these magicians are also weak, some have been rumored to have been given the ability to fly or to grow feathers/wings, but there has been no proof so far {You may be able to do this, but be warned you will be experimented on}.
These sort of magicians live in all the districts and have all possible jobs, though most are naturally attracted to Third District Mountains and the forests around.
- Scale Magicians
These magicians are actually different from the feather magicians while they could possibly speak or control scaled creatures they have actually been known to create scale-like armor on their bodies. These magicians wands can come in several different colors, a possible scale texture, possibly even a small dragon design, and more. Just like the Feather magicians these magicians can vary in personalities.
These magicians can be located in nearly every single district in nearly all area. The ones that can create armor on themselves are generally used for military purposes, the others are sometimes trainers, and well anything in between. Oddly, they make great businessmen.
- Fur Magicians
These are actually the poorest of the Animal manipulator magicians, yes even more poor than than the Slime magicians. They can speak to any sort of fur animal, only problem fur animals have minds of their own and are hard to control. Fur magicians can also grow fur coats that can change based off the season, have been marked as freaks and thus are poor because of this. Apparently, scales are more famous.. Also fur magicians have been known to grow ears, tails, and freaky feet. Just about anything that is in the Mammal animal kingdom.
Personalities are generally broad and are not really narrows, but for the most part families in the First, Second, and somewhat Third district believe that they are monster who need to be controlled. They are sometimes even turned into pets and slaves. There has been technology developed to force fur magicians to show complete animal form and trap them in that form. These "devices" are actually quite painful.
They are usually the ones carrying the fleas and ticks over at the First district the cleaner of the magicians can be found at the other districts but much more rare. Some have been known to hide in the forest and become "wolves" which really means live with the wolf packs and help them hunt. In order to be accepted in the wolf packs they have to force themselves to turn into a complete wolf and break their wands, thus trapping them in that body. Otherwise, you have to fight for acceptance in the pack.
- Slime Magicians
These magicians are gross but powerful, like deadly powerful. They can speak and control any sort of slimy animal, and more. They can actually create slime on their bodies and use their wands to control that slime to attack the enemies. You may think this is ridicules and pathetic but these magicians can create poisons of any kind. Like any sort of poisonous slime there is, some are even more unique than others. Also, slime can harden{color mostly black} on users body to produce strong shield against any sort of poisons. Sadly, they are immune to most poisons but highly inflicted by salt, in fact some have phobias of it.
Personalities are not varying they are mostly going to be jerks, creepy intelligent beings, flashy, snobby, snotty, and well anything you could consider bad and manipulative. The black sheep of these magicians will be a sweetheart who can actually use her slime to heal you. Important Note: The black sheep is sometimes a disguise. Run away!
They are usually living in the First, Second, and Third district. They are mostly any sort of military official. That can be defined as part of the army, Rebels, Guards, spies, and etc.
- Object Manipulators
- Clothing Magician
Clothing Magicians have been known to create and control strips of certain materials such as silk, cotton, wool, and etc. They can create it by moving their fingers in the air. They have even been known to weave the threads of life into a type of design or material. Usually their powers are never used for battle and are mostly used for creating things of any sort of soft threadlike material. Their wands are represented by a spider, web, the color white/black, soft cover, and just about anything that goes with everyday clothing/blanket materials. They are known to be located in very single district however most commonly found in First and second.
Personalities can be in variety there is no limit to these magicians on personality wise. Usually they will be confused with designer magicians by their amazing creations. However for most part they do not actually put things together to create designs merely create the material that will help the designer magician.
Jobs can go from Pulling things out of thin air to create a certain material to pulling life strings and creating prophecies.
[/size] [/li][li] Food Magician These magicians can either be completely worthless or the magicians everyone depends on for survival. There is several different subgroups of these sorts of magicians. There have been known to be candycane magician that can pull candycane out of thin air. There has been magicians that can create a whole feast out of nothing by just a wave of a wand. These magicians earlier they get there powers the bigger there powers will be. Their wands are actually the most unique, actually have been known to be food like chocolate, candycane, chickenleg, and etc.
Personalities can be anything from super rude to super nice and giving you a huge pie. There have been cases where the magician was actually a cannibal and can summon human flesh? Okay, well anyway off that creepy moment, these magicians can be anything.
These magicians the stronger the power the higher they are in the rich life. If you are a candy magician sub then you most likely end up a hobo on the run. If you are a chief sort of magician you might just be making food for the tyrant. if you happen to make poisonous food, chances are you are captured and trained to be an assassin. There have been several baker merchants magicians with this power. This sort of magician also helps prevent magicians going out and killing animals for food, and is usually made into sport instead.
[/size] [/li][li] Jewelry Magician These are the second most flashy of all magicians. They have been known to create diamond swords, complex light gold dresses, and etc. They are similar to weavers in a since of they can take anything and manipulate it into a certain material, however are different because that material always seems to end up hard. There is several subgroups like Food magicians. Some are used as weapon makers, dress makers, and plan old everyday flash jewelry.
Now these wizards have always been in the high and mighty of money and riches. All of them are seemingly powerful compared to other magicians. They are always snobby and always wearing riches. These magicians could create enough gold to make everyone rich, just all of them are too greedy. If you happened to be a black lamb, I promise you, your power will not be a Jewelry magician. It will probably end up a clothing magician. The heart plays a huge rule in this. harder your heart is, the prettier and shinier your stuff is. The kinder and softer your heart is the more dull and likely clothing material your stuff is.
[/size] [/li][li] Style Magician Now these magicians are not flashy in jewelry but design. These magicians can put up or design hair anyway they want to. They cannot make their own materials, they depend on the other Object manipulators to get the power to do whatever. These people are literally able to take certain objects in their minds and mold them to a whole design. Don't believe me? Imagine diamond sword dress, these will be your magicians. Wands will change based off what exactly you can modify and design. Example if you can only design candy then generally your wand will take some sort of designed candy, remember it will not actually be candy it'll just look like it.
These magicians are creative, I mean like creative. They can take a building picture it into this freaky shape. The more power you have the heavier/stronger the material you can manipulate. If you are like extremely powerful you could take a building and redesign it. If you are weak generally you could like mold candies into pretty designs.
These magicians are also known to be rich and living in the high of all classes. Occasionally, you'll get that rare black lamb who is weak and is kicked to the poor districts to mold pathetic things to pathetic clothing and designs.
[/blockquote] [/li][/ul] [/li][li] Physical Manipulators- Strength Magician
Alright you all know this one, shouldn't be too hard. These magicians are able to manipulate their muscle mass. Now they have to remember that their bones defines how much strength they will have to do whatever with. Heavier your bones, stronger you are. Generally these magicians are different in personalities and lifestyles. They can be found just about anywhere, from living alone in a cave to high and mighty military leader. The black sheep of these magicians are super fast strength which may sometimes be confused with speed magicians, these specific magicians look incredible weak but actually speed up their muscles to bend things without actually having to get heavier. Wands generally are simple pieces of wood, occasionally you'll get a rare dumbbell sort of wand.
[/blockquote] [/li][li] Flexible Magician These magicians are known to be extremely flexible to just having the ability to sense and dodge things. There is different sort of subgroups to these magicians, they can either be flexible enough to fit in a small tiny space, do acrobats, or situation adapters. Wands vary in sizes, shapes, and colors{also wand will sometimes be bendable and more longer lasting}. You will get the occasional star or white tip wand.
Personalities will vary based off what sort of chosen magician power they have. Generally situation adapters are usually flexible to all sorts of personalities and can react to them with complete ease. While the ones who can squeeze in spaces you won't believe have a tendency to have bit of a "mouse" shy personality. Acrobats are usually calm and cool, though you get the occasional black sheep that is easily angry{oddly those are quick dodgers}.
They are generally located in the middle of all the districts in the circus but some have been spotted in other districts as well. Some have been known to adapt into any sort of environment. They make great thieves, assassins, politicians, and well anything. They're some learn extremely quickly while others just bend their bodies.
[/li][li] Speed Magicians Speed Magicians are able to manipulate their bodies and possibly the environment around, creating different subgroups these groups include: warm the body{have been confused with fire magicians these actually accelerate cells in the body causing friction, could kill someone}, go through walls, simply run faster, or accelerate certain processes. Wands are usually represented by the colors of lightning, yellow, blue, white, glowing, and neon.
Speeders generally are hotheaded and are sometimes confused with Fire magicians. They have been known to have any sort of of job, but are constantly jobless. These guys are always seemingly on the run or always wanting to be moving. They actually seem to have high amounts of energy compared to other magicians.
These magicians have been located in just about every single area in the glass world. They have been known to be highly intelligent to just running with Fur magicians in the wild. Most common of all jobs would be Messengers.
[/li][li] Weaponry Magician First off these guys do not create weapons out of thin air, that's what Object manipulators do. These guys actually can take anything and turn it into a weapon in means finding useful ways to hurt somebody with it. let's say we take a wrapper or something, these guy know the wrapper can choke the hell out of you. They didn't make the wrapper merely used it. These magicians have been known to be in subgroups such as archery, short blades, long blades, creative destruction{anything is deadly... even math numbers}, Spears, and etc. Wands are usually going to be totally different than one another. It has even been rumored somebody had a pen for a wand with a blade hidden inside, other wands could be just regular everyday items on top of a stick{like those erasers on a pencil}. There is one major rule of these wands, they must be absolutely straight or oval in some way. The only thing that changes is the very top. Now these wands are allowed to be hollow{hence the hidden blade wand}.
These magicians personalities just like most magicians can vary and be unique. Long sword wielders are generally the ones in the middle of a battle, while the bow shooters are hiding. Most have been known to be total jerks that beat up others and fear leaders. Other have been known to be of hero mind that tries to do good, which always ends up bad for them. You do get those sort of Weaponry Magicians that want nothing to do with fighting and break their wands, but those are rare and far between.
These magicians are generally going to be guards, armory, Performers, Hunters, Politicians, Trainers, and etc. They live in all areas of the maps and are actually the more strong and incredible talented/smart magicians are the most least common magicians, than just regular idiots that know nothing.
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Post by Admin Account on Sept 4, 2012 22:23:14 GMT -5
IC RULES HERE
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Post by Admin Account on Sept 4, 2012 22:23:27 GMT -5
CHATBOX RULES HERE
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Post by Admin Account on Sept 4, 2012 22:52:18 GMT -5
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Post by Admin Account on Sept 5, 2012 0:16:09 GMT -5
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Post by Admin Account on Sept 5, 2012 2:47:48 GMT -5
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